The game was very challenging. The horrible ghost AI is exactly what makes this game a challenge. If the ghost AI would be good, the game would become too easy. It would be too simple to corner pacman over and over again. It was hard for me to quickly switch between ghosts and corner pacman, and the ghost AI messed up frequently, but it just means you'll have to take more control over the ghosts and check up on every one of them frequently.
The idea is that the player compensates for the bad ghost AI, but some people just don't get it.
This is the kind of revolutionary game that makes Flash worth it. It is a perfect game. All the different modes are great. I downloaded this game to my computer so I can play it anytime. All these people saying it's decent and stuff, they don't understand that this is one of the best and most balanced games ever made in Flash. It has a touch of Super Smash Bros, but with its own great elements. Not a single character is too good or too bad. Believe me, this is not a one-go game. VS mode makes this better, like it did with SSB. Graphics are perfect in every sense, style is perfect, sound (music) is excellent. If I could put 20/10 for interactivity once in a review in my whole life, this would be the first game that would come to mind. Forget all those people talking about missing characters - apart from Strawberryclock this game has all important characters and then some. I've finished all story modes and all challenges. Mwahahaa!
Good concept, but not really...
The game is a good concept, but maybe you could make it with more "depth". Literally. I'm not saying full fledged 3D, but with a "depth effect" engine (I hope you understand what I mean). Or at least make a few platforms to jump on (which i'm afraid isn't logical to put in blood gulch).
What I'm saying is that the game is too basic. For instance, I wouldn't make a platformer, but a game with an overview. And I would add more weapons and vehicles... And grenades, too.
I'm busy on a Halo platformer myself (I dont guarantee I'll finish it) and it doesn't have the "depth" idea or the overview, but those would definetly make this game better.
BTW the names and the chat idea is a nice touch. Funny!
You definetly did a great job on this. There are some problems, though. The game is fun, but sometimes just too fast and there are other annoying parts, but overall it still is a great game.
I'm just not suprised that some people call it bad, but they just don't realize that this takes a lot of work to make.
Others just don't like megaman and call this gay or something.
(Which isn't an appropiate description for bad things. I mean a male game falls in love with another male game? That doesn't make sense. There are no genders in software. And games can't even fall in love with each other)
It's as if their opinion of megaman is the opinion of reality. Really selfish thinking.
P.S. I myself have no extremely bad or extremely good opinion of megaman.
Glad you liked, and well said.
It's a good game. Even the demo is slightly addictive. If you ever need a code saving script, I'd be happy to give one.
This game is fun. Short but good. The sound was funny. "HEHEHEHEHEHE"
I like this!
Great! And I have a suggestion: EDDIE fights YOU and Wade. :D
You did a extremely good job. Where did you get the incredible lot of patience working on this one?
One thing: WOW!
Medic! We have a talent!
It's great, though I won it in one time.
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