00:00
00:00
ClassParody
Beep boop!

Ewoud @ClassParody

Age 35, Male

Software Engineer

Amsterdam, Netherlands

Joined on 10/15/02

Level:
9
Exp Points:
762 / 900
Exp Rank:
85,641
Vote Power:
5.10 votes
Rank:
Town Watch
Global Rank:
64,936
Blams:
83
Saves:
29
B/P Bonus:
2%
Whistle:
Normal
Medals:
6
Supporter:
1y

I'm happy anyway

Posted by ClassParody - July 22nd, 2007


These words are from EwoudCP, the head of ClassParody.

Apparently, I have worked on my last Halo: Pramape movie for over a year. Not really, just on/off production. I have thought long and hard about the jokes and my main thought was "are they relevant to the game?" - not every joke is, but most jokes should make Halo 1 players understand it. I mainly worked on it by my own, with the biggest help being Caner as a sort of co-writer (and voice actor for RedChief/player 2) and with a bit of help from other people. The animation, however, is all me and the character graphics as well (except for the hunters, which is put to paper by Kart at first before I copied them over to Flash). The male and alien voices are mostly mine. The basic writing was me as well, with Caner helping me with some minor issues.
All this work and eventually I "failed". People asked me how I felt about the movie not reaching front page like the other two did. I already accepted it. Front page is not a right. Right now it's just that I want the movie in one specific spot: in the Halo collections page, next to the other two. Because I believe the movie is at least equally good if not better than the other two.
On the other hand, I did tell the Halo fanbase about it. It was on the news at HBO (halo.bungie.org) and that way it has recieved enough publicity for me to be satisfied. Besides, it was on the list of best of the week in the portal.
It's not a loss at all. It's just not the kind of ultimate victory I expected it to be. I'm happy about it anyway. I got over it, but if you do feel like helping out: submit my movie to the Halo collections page. Go to my movie and on that page you'll find "Recommend this for a collection" - recommend it to the Halo page to improve its chance of eventually being placed in the Halo collection.

In other news, I have two computers. My home computer, being your standard desktop computer with the ability to play games and work in flash. Then you have my laptop, which, compared to my desktop, is a RAM powerhouse and my favourite to use when I work in Flash. Recently, I had to send my laptop to the manufacturer to get it repaired due to backlight issues (and while they're at it, they can fix the keyboard problem that I had from the start) - I have insurance on the laptop, so I don't have to pay for it, but I do have to wait. For 4-5 weeks, damnit!
That means only my desktop computer is left. No biggie, right? I have a backup of my laptop harddisk, so I can work on that computer as well. No. I broke the thing myself when I tried to upgrade its RAM. I won't tell you the details, but the new parts will cost me a lot.
I was planning to work on a new, non-pramape project. I was also going to finish the half-finished games I have lying around and make them compatible for the Wii. But I'm out of computers for the moment, right in the middle of the summer vacation, the only free weeks I have that are not completely infested with homework. And since I have to work on everything pretty much on my own, I'm all out of working material. The other computers in this house are either too weak, off bounds or with limited access. There is one computer available, though. But that one is unpredictable when it comes to availability. I think I'll try something with that one, but I never guarantee anything. I hate it when someone announces a project and fails to deliver. That is why I never announced a next Pramape. Once I announced a game - no, I did that twice. I announced one game which was eventually a failure. I announced its sequel but never finished it.

Ah well, life goes on. So do problems. And so do the good things. I'm happy with my life anyway, I just want more.


Comments

Comments ain't a thing here.